Bee-Bots Basics Activity

An introduction to programming with Bee-Bots

Age: 5-7 years (although can be adapted for other years)

Type: Bee-Bots

Curriculum Links to: Maths

The Bee-Bots Basics Activity has been rated 5 stars

RESOURCE OVERVIEW:

In this activity pupils design and solve challenges using a programmable toy. To meet the challenges they create sequences of instructions (an algorithm) to navigate a route.

PUPIL OBJECTIVES:

  • I can write an algorithm.
  • I can program a Bee-Bot.
  • I can debug an algorithm and program.

TEACHING ASSESSMENT OPPORTUNITIES:

  • Informal teacher assessment of progress during the activity. Focus on pupils creating correctly sequenced algorithms for their challenges, accurately entering their algorithms into the Bee-Bot and using logical reasoning to debug their algorithm or code if required.
  • Marking of planning sheets or BT worksheets, photographs of command card sequences.

LESSON TIMING: 30 min

This lesson in your curriculum

Computing

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • Create simple programs


Maths
Geometry – position and direction:

  • Year 1 pupils should be taught to: describe position, direction and movement, including whole, half, quarter and three-quarter turns
  • Year 2 pupils should be taught to: use mathematical vocabulary to describe position, direction and movement, including movement in a straight line and distinguishing between rotation as a turn and in terms of right angles for quarter, half and three-quarter turns (clockwise and anti-clockwise)