Viking Raid Animation

Using sequence in programs

Age: 9-11 years

Type: Scratch

Curriculum Links to: History

The Viking Raid Animation has been rated 5 stars

RESOURCE OVERVIEW:

In this activity pupils program an animation of a Viking raid in Scratch. In doing so they learn that programming is the process of implementing algorithms as code and about the importance of sequencing commands.

PUPIL OBJECTIVES:

  • I can write a program with a sequence of instructions.

TEACHING ASSESSMENT OPPORTUNITIES:

  • Informal teacher assessment of progress during the activity. Focus on: pupils’ understanding of importance of correctly sequencing algorithm and code; their ability to correctly use the Scratch commands introduced; and that they can logically ‘think through’ their code to debug if required.
  • Formal, summative assessment of Scratch projects if required (in pairs).
  • Peer assessment and feedback on each other’s animations during the plenary.

LESSON TIMING: 60+ min

This lesson in your curriculum

Computing

  • Use sequence in programs

History

  • Pupils should be taught about the Vikings, this could include Viking raids (non-statutory)